Clive Barkers Undying (PC)
Cheat Mode:
Druk op [Tab] en voer dan een van de onderstaande codes in het chatvenster in om de corresponderende cheat functie te activeren.
Map namen
- Gebruik een van de onderstaande intrede met de start code (level keuze).
- Opmerking: De “CU_nn” maps zijn cutscenes.
- De mappen “Playground” en “Smoke Test” zijn testlevels.
Aeons
- Catacombs_Cisterns
- Catacombs_Cliffs
- Catacombs_Entrance
- Catacombs_Exit
- Catacombs_Exit_After
- Catacombs_LairOfLizbeth
- Catacombs_LairOfLizbethPostCU
- Catacombs_LowerLevel
- Catacombs_SaintsHall
- Catacombs_Tunnels
- Catacombs_WellRoom
- Catacombs_WindChamber
- CU_01
- CU_02
- CU_03
- CU_04
- CU_05
- CU_06
- CU_07
- CU_08
- CU_09
- CU_10
- CU_11
- CU_12
- CU_13
- Entry
- EternalAutumn_FinalFight_Arch
- EternalAutumn_FinalFight_Arena
- EternalAutumn_FinalFight_ArenaBattle
- EternalAutumn_FinalFight_Ruins
- EternalAutumn_Ravines_Airie_Interior
- EternalAutumn_Ravines_Bridge
- EternalAutumn_Ravines_Chase
- EternalAutumn_Ravines_Chieftain
- EternalAutumn_Ravines_Forest
- EternalAutumn_Transition
- EternalAutumn_Waterfall_Dwellings_Lower
- EternalAutumn_Waterfall_Dwellings_Upper
- EternalAutumn_Waterfall_Gauntlet
- Grounds_Cottage
- grounds_dock_night
- Grounds_Lighthouse
- Grounds_Mausoleum_Approach
- Grounds_Mausoleum_Entrance
- Grounds_Mausoleum_Tunnels
- Grounds_OldCemetery
- Manor_CentralLower
- Manor_CentralLower_After
- Manor_CentralLower_night
- Manor_CentralLower_storm
- Manor_CentralUpper
- Manor_CentralUpper_After
- Manor_CentralUpper_PostOneiros
- Manor_CentralUpper_storm
- Manor_Chapel
- Manor_Chapel_night
- Manor_Crypt
- Manor_EastWingLower
- Manor_EastWingLower_After
- Manor_EastWingLower_night
- Manor_EastWingUpper
- Manor_EastWingUpper_After
- Manor_EastWingUpper_night
- Manor_EntranceHall
- Manor_EntranceHall_FromKitch
- Manor_EntranceHall_Intro
- Manor_EntranceHall_Night
- Manor_EntranceHall_night_ReturnfromCove
- Manor_EntranceHall_Storm
- Manor_EntranceHall_ToKitch
- Manor_FrontGate
- Manor_FrontGate_night
- Manor_FrontGate_Night_Return
- Manor_Gardens
- Manor_Gardens_night
- Manor_Gardens_storm
- Manor_GreatHall_night
- Manor_GreatHall_Storm
- Manor_InnerCourtyard
- Manor_InnerCourtyard_Storm
- Manor_NorthWingLower
- Manor_NorthWingLower_After
- Manor_NorthWingLower_night
- Manor_NorthWingLower_storm
- Manor_NorthWingUpper
- Manor_NorthWingUpper_night
- Manor_NorthWingUpper_PostOneiros
- Manor_NorthWingUpper_storm
- Manor_PatricksRoom
- Manor_TowerRun_night
- Manor_TowerRun_storm
- Manor_WestWing
- Manor_WestWing_Hall1
- Manor_WestWing_Night
- Manor_WidowsWatch_storm
- Monastery_Past_Church
- Monastery_Past_Exterior
- Monastery_Past_Interior
- Monastery_Past_LivingQuarters
- Monastery_Present_Church
- Monastery_Present_Cove
- Monastery_Present_Entrance
- Monastery_Present_InnerSanctum
- Monastery_Present_Tunnels
- Oneiros_Amphitheater
- Oneiros_City1
- Oneiros_City2
- Oneiros_HowlingWell
- Oneiros_Intro
- Oneiros_Oracle
- Oneiros_RetreatBath
- Oneiros_RetreatExterior
- Oneiros_RetreatSecondFloor
- Oneiros_RetreatStudio
- Oneiros_ZigguratInterior
- Oneiros_ZigguratLower
- Oneiros_ZigguratUpper
- PiratesCove_Barracks
- PiratesCove_Exterior
- PiratesCove_Pier
- PiratesCove_Pool
- PiratesCove_TreasureRoom
- playground
- SmokeTest
- StandingStones_FirstVisit
- StandingStones_KingFight
- start CU_01
- doorlopend tot
- start CU_13